The Denpa Men

This page will focus on the Denpa Men themselves and will include color attributes and antenna classes.

The Denpa Men obviously differ greatly from each other. One very noticeable feature of theirs is their color. The color of a Denpa Man is a major factor in the game since it determines how well they can take attacks that have an element assigned to them, such as fire or ice. How good or bad they are against an element is shown by a number which can be increased or decreased with equipment. The numbers show up as negatives if they're weak against an element or positives if they have resistance to an element. There are a total of 8 different Denpa Men colors with corresponding elements, as well as 4 additional colors with no specific elemental alignment.

The color of a Denpa Man does NOT grant their physical attacks elemental damage; however, certain Equipment can grant elemental properties to a Denpa Man's physical attacks.

Color Attributes
Sometimes you'll come across a Denpa Man with two colors, both elemental. These Denpa Man have half the resistances and weaknesses of both colors, resulting in two +1 resistances and two -1 weaknesses. If two colors contradict one another, such as blue (+1 Water, -1 Electricity) and yellow (+1 Electricity, -1 Earth), the conflicting weakness will instead add on to the OTHER element's weakness. In the case of a blue and yellow Denpa Man, their elemental stats would be +1 Water, +1 Electricity, and -2 Earth.

Antennas
Each Antenna skill is assigned a Type (Attack, Healing, etc.), Element, Target (If it affects enemies or allies), Effect Range, and AP Cost. Stronger Antennas must be accessed by leveling up, though certain Attack Antennas have special requirements for being obtained. All of this info can be found in the Museum on the Antenna Skills page.

Many skills have up to 3 tiers, the later ones being accessed by leveling up, though some may only have 2 or only 1 tier.

Attack Antennas
Attack Antennas are the only antennas with elemental capability, save for Reflect, a Buff Antenna that allows Denpa Men to send an enemy's own elemental attack back at them.

Additionally, certain Attack Antennas have special variants:
 * 1) Single-target Attack Antennas have a special 4th tier that is accessed by reaching Level 60 with a Denpa Man of a corresponding elemental color.
 * 2) All-target Attack Antennas can become special Dual Type/Fusion Antennas by levelling up to their second tier with a Denpa Man of a different elemental color, which allows the Antenna to use both elements in its attack. These Antennas will have their own section later.

Fire
Fire Antenna attacks have a chance to cause Burn, weakening a target to further Fire attacks. Water Antenna attacks remove Burn.

Earth
Earth Antenna attacks have a chance to cause Muddy, weakening a target to further Earth attacks.

Electricity
Electricity Antenna attacks have a chance to cause Shock, weakening a target to further Electricity attacks.

Wind
Wind Antenna attacks have a chance to cause Sniffles, weakening a target to further Wind attacks.

Water
Water Antenna attacks have a chance to cause Soaked, weakening a target to further Water attacks.

Ice
Ice Antenna attacks have a chance to cause Frozen, weakening a target to further Ice attacks while immobilizing them. Fire attacks remove Frozen.

Light
Light Antenna attacks have a chance to cause Blind, leaving a target prone to missing physical attacks.

Dark
Dark Antenna attacks have a chance to cause Cursed, weakening a target to further Dark attacks, as well as Blind. However, they can also rarely inflict Sudden Death, instantly K.O.ing a foe after a random number of turns. Light attacks remove both Cursed and Sudden Death.

Catch
Catch acts completely differently from other Attack Antennas. They do not actually deal damage when first used but instead attempt to capture a single Monster enemy during battle. If the attempt fails, nothing happens and the Denpa Man's turn is wasted; however, succeeding an enemy capture allows the Catch Denpa Man to use the foe as an Antenna Attack. Captured enemies drop no EXP, Gold, or Items.

Every Monster in the game has one single attack that it will use once captured by a Denpa Man and used for battle, which may not always be its strongest or even deal damage at all. If a Monster ends up being unhelpful, the Monster can be let go by using the Catch Antenna in the Menu while on the field. Enemies can have all sorts of attacks, ranging from elemental physical attacks to enemy-exclusive magic attacks to moves that inflict Statuses that Denpa Men aren't easily capable of inflicting, such as Sudden Death. This can make Catch Denpa Men incredibly powerful and vital members of any team, especially if a Boss Monster is caught via the Boss Rematch Hall. However, enemies near the end of the game have AP Costs in the hundreds; Maximum AP can be increased with Equipment, but Equipment that regenerates AP (AP Auto) will allow you to keep using the Antenna without blowing through Antenna Power items.

Some enemies have extremely low chances of being caught; thankfully, there are Equipment items that increase the chance of capture, such as Lightning Rod (Body) or the Dragon set.

Cure Antennas
Enemy attacks, as well as Attack antennas and certain Equipment, can inflict a wide array of negative Status Effects. If preventative Equipment items aren't enough, some Denpa Men come equipped with Antennas specially designed to counteract a particular Status Effect.

Revive
Classified as Cure by the game, Revive Antennas do just as one would expect, bringing a K.O.'d Denpa Man back to life while restoring some health in the middle of a battle and while on the field. The amount healed from a Revive increases alongside the Antenna's tier, granting a full heal at their final tier.

Heal Antennas
All Heal Antennas restore Denpa Men's HP. K.O.'d Denpa Men receive no effect, requiring Revive Antennas to be brought back. Equipping a Denpa Man with a Nurse Badge will double the healing they receive, while the Doctor Symbol will triple it.

Buff Antennas
Buff Antennas grant helpful boosts to your Denpa Men, giving them an edge in battle and, for one Antenna type, on the field.

Stat-Boosting
Stat-boosting Antennas raise a certain stat by +1 to +3 for all Denpa Men affected, depending on the Antenna's tier. Stats can be raised by up to +5 over multiple Antenna uses, at which point the effects are plenty noticeable.

These Antennas are directly countered by Stat-Lowering Debuff Antennas, which lower values instead of increasing them.

Other Buffs
Other Buff Antennas grant Status Effects that allow for special effects that are harder to directly counter.

Debuff Antennas
Debuff Antennas dump detrimental effects on your opponents, ranging from lowering their stats to outright disabling them.

Stat-Lowering
Stat-lowering Antennas lower a certain stat by -1 to -3 for all enemies affected, depending on the Antenna's tier. Stats can be lowered all the way down to -5 over multiple Antenna uses, where the effects are more than visible.

These Antennas are directly countered by Stat-Boosting Buff Antennas, which raise values instead of decreasing them.

Other Debuffs
Other Debuff Antennas dump detrimental status effects on the opposition, causing damage over time or partially/completely disabling them.

Bonus Antennas
Bonus Antennas grant miscellaneous bonuses that don't aid combat, instead improving rewards received from battles, or allowing your Denpa Men to sneak past nearby hostile enemies.

Dual/Fusion Antennas
Dual, or "Fusion", Antennas, are a completely new type of antenna that stem from All-target, Elemental Attack antennas like Forest Fire or Twister. To obtain them, a Denpa Man must:


 * 1) have a Tier 1, All-target Attack antenna,
 * 2) be a single color that does NOT match the element of the antenna (paint can be used), and...
 * 3) level up their antenna to Tier 2 while in your party.


 * Alternatively, one can very rarely appear in the Antenna Tower as a Shiny Denpa Man.

If the Denpa Man is not in your party when reaching the required level, their antenna will simply grow into its next tier as normal. If they are in your party upon reaching the required level, however, the Denpa Man's antenna will shrink down completely instead of growing, reappearing as a completely new Antenna with a new design that has the elemental colors of both the previous antenna and the Denpa Man. As the design, colors, and name of the new antenna suggest, this Dual-Type Antenna utilizes two different elements in its attack, which, like the previous antenna's attack,  attacks all enemies .

Dual-Type antennas can be obtained with two different combinations of Denpa Man and Antenna. As an example, Frozen Fossil (Earth + Ice) can be obtained with the following methods:

 This was tested with two different Denpa Men. The first one in the middle is an orange Denpa who had a Hailstorm antenna, and the second one, to the far right, is a Light Blue Denpa Man who had Magnitude 3. Both Denpa Men's antennas ended up evolving into the same Dual-Type antenna.